Against the Giants
Cpl. Tyrin Tinker
A jovial little Tinker Gnome who suppresses a dark past and a darker future
Tyrin Tinker, level 14
Tinker Gnome, Warlock, Umbral Cabalist
Eldritch Strike: Eldritch Strike Constitution
Eldritch Pact: Elemental Pact
Twofold Pact: Vestige Pact
Background: Brother in Battle (Brother in Battle Benefit)
FINAL ABILITY SCORES
Str 9, Con 22, Dex 14, Int 22, Wis 11, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 16, Dex 13, Int 16, Wis 10, Cha 11.
AC: 28 Fort: 28 Reflex: 30 Will: 24
HP: 99 Surges: 12 Surge Value: 24
Bluff +13, History +18, Endurance +21, Thievery +16, Arcana +20
Acrobatics +9, Diplomacy +8, Dungeoneering +7, Heal +7, Insight +7, Intimidate +8, Nature +7, Perception +7, Religion +13, Stealth +9, Streetwise +8, Athletics +6
Level 1: Student of Artifice
Level 2: Master Crafter
Level 4: Bloodied Boon
Level 6: Sacrifice to Caiphon
Level 8: Hidden Sniper
Level 10: Superior Implement Training (Accurate staff)
Level 11: Twofold Pact
Level 12: Called Shot
Feat User Choice: Ritual Caster
Feat User Choice: Staff Expertise
Feat User Choice: Improved Defenses
Level 14: Flitting Shadows
Eldritch Blast: Eldritch Strike
Primordial Adept Starting Feature: Vezzuvu’s Eruption
Warlock encounter 1: Vampiric Embrace
Warlock daily 1: Vile Brand
Warlock utility 2: Ethereal Stride
Warlock encounter 3: Fortune Binding
Warlock daily 5: Vestige of Xandor
Warlock utility 6: Unspeakable Bond
Warlock encounter 7: Infernal Moon Curse
Warlock daily 9: Vestige of the Onyx Queen
Warlock utility 10: Destiny Inversion
Warlock encounter 13: Soul Flaying (replaces Vampiric Embrace)
Accurate staff of Ruin +3, Silt Striders (paragon tier), Amulet of Elusive Prey +3, Drowmesh of Sudden Recovery +3, Adventurer’s Kit, Broom of Flying, Iron Bands of Bilarro (Lvl 18)
Make Whole, Enchant Magic Item, Disenchant Magic Item, Brew Potion, Transfer Enchantment
You sit about the fire, food and ale in hand. Everyone is merry around the fireplace, and Tyrin already has flushed cheeks. Your mind gives into an inquisitive thought just then – “Corporal, how did you end up in Arcanix and finding us?”
Cpl. Tyrin rips off a big chunk of a drumstick and begins waving it as he gestures with his hands. “Well, I fell in love with a pretty lass named Deirdre. We were working together with the craftsmen and arcanists in Zilargo, who taught me most of what I know, including the secret to elemental binding. I spent much of my time working on new projects while I was assisting my masters in meeting their production quotas. Deirdre and I would debate the finer points of invention, and we loved having matches with our inventions. We had built our own mini-coliseum in the basement of the workshop, and some nights we would match up one of her automatons to one of mine and they would try to burn, pulverize, and shock each other until there was a victor. Fun times, fun times…”
Tyrin clutches a locket about his neck. “One day, Deirdre was helping me with a fire elemental binding. We were just about to seal it, when my primordial power manifested for the first time and Jotun seized control over me. Since I was projecting his cold influence, the fire elemental became and enraged and started thrashing and wrecking the workshop. I must have rushed the binding and I…” Tyrin chokes up for a moment and his drunken voice starts wobbling. “Deirdre…got bound with the elemental. By the time I realized what had happened and had started to extract her, the elemental had already consumed her…”
Tyrin wipes his nose on his sleeve and tries to steel himself. “I left the workshop and joined the 53rd company of Zil Wands. I became a corporal before the Last War ended. After the end, I wasn’t ready to go back to the workshop, so I decided to become a mercenary adventurer, and that led me to Arcanix…” Cpl. Tyrin trails off staring into the fire before taking another bite of his drumstick and passing out. You never realized that the jovial corporal had such a traumatic past. But then again, the Last War brought troubles on everyone, and few, if any, were unscathed…
Personality traits say something fun or interesting about your character:
I am curious; I leave no stone uncovered, looking for new technological ideas or arcane and primordial lore.
I like to take charge in tactical situations as a former corporal.
I am industrious and cerebral, constantly studying problems to find new and better solutions.
Ideals are what drive you to action, and prompt you to make sacrifices:
Patriotism: I pledge allegiance to Zilargo, and will never act against my country.
Power: Knowledge is power, and I will go out of my way to investigate and examine new sources of knowledge and power.
Bonds represent the connections your character has made to people, places, or things in the world. This should be something personal to you, separate from your shared background:
Someone I love died because of a mistake I made. That will never happen again.
I am bonded to the primordials, and their influence over me is growing stronger.
Flaws represent some weakness your character has that could be exploited to make you act against your own best interest. They can be compulsions, fears, vices, etc.
I love drink and song, and can go overboard in merry-making.
I follow orders, even if I think they are wrong.
I am afraid that my contributions to society will not be enough, and I am never satisfied with my accomplishments or abilities.